Πέμπτη 14 Απριλίου 2011

New patch coming!

Today's update from Ilya was nice :)

First of all he made us feel safer with regards to the mods problem, although his suggested protection is not what we wanted, as it seems that Hyperlobby support may not exist, or be at "our own responsibility".
Something like "if you want to fly in Hyperlobby, then it's your problem to find a solution against cheaters".
Now, considering that Steam is not nearly half as good as Hyperlobby (or at least that what we feel after being there for 10 years...), the question is:
Can Jiri Fojtasek find a solution against cheaters if we use Hyperlobby?
We should consider this as a top priority imho.

Back to the upcoming patch now.

1. Further improvements to framerate in regards to the terrain engine. The improvement promises to be the most drastic yet, but since it’s currently split in half between two different machines we won’t have a more precise idea of the FPS gain until later today or early Friday.
2. SSAO is optional, a checkbox in Video Options.
3. Texture manager split into a separate core, which does wonders for performance on 4+ cores but offers no improvement on two cores.
4. Texture quality slider added to video options.
5. New Steam Lobby feature as an alternative to existing Server search.
6. Improvements to the Quick Mission Builder feature.
7. Large number of various changes in aircraft and cockpits


All of these additions sound like that game is coming to a playable condition and most probably we'll be able to move from this hectic status.
Especially this 4+ cores performance boost is the best news I could hear :)
And, if it proves to be a version that 70%-80% of the users play it without problems, then it'll be a huge success for Ilya and the rest of the developing team!
Let's wait and give the congrats when the time comes!


People protesting, asking for Hyperlobby support


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